For parents

Last updated 15 November 2026

Keyfisher is a puzzle game made to be suitable for all ages. You open puzzle boxes by working out how their pins, dials and catches move, and a kingfisher called Rolo collects a key from each one. There are no adverts, no chat and nothing frightening or violent. This page sets out what a parent or guardian may want to know before a child plays.

What is in the game

Some boxes are harder than others, and the later ones are meant to be a real challenge. A younger child may want help, or a hint, with those.

Purchases

The first boxes of every kind are free. The app offers two things to buy, both sold by Apple through the App Store: a subscription that opens the rest of the boxes, and packs of hints.

A subscription renews until it is cancelled. How to cancel, and how refunds work, is on the support page and in the terms of use.

Accounts

An account is optional. The whole game plays without one, and then nothing about your child or their game leaves the phone.

Signing in, with Apple or with Google, saves the game so that it can follow the player to another device. We are told only that it is the same player as before: we do not ask for or keep a name, an email address, an age or a photograph. Whether a child can use Sign in with Apple or Google at all is decided by the settings of their Apple or Google account, which you control.

An account can be deleted at any time inside the app: open About and tap Delete account. If you would like us to delete a child’s account for you, email us.

Leaderboards

Each box has a leaderboard of the players who opened it fastest. They are optional and switched off until a signed-in player chooses to join.

A player who joins is shown to others under a made-up name that we choose, such as “Teal Puffin 4821”, never a name they type, together with how long each box took them and in how many moves. Nothing else is shown, and there is no way to contact anyone on a leaderboard. Leaving, in About, removes the player from every board at once.

Microphone, camera and motion

Some boxes are opened with the phone itself: by blowing or calling into the microphone, covering the camera with a hand, tilting the phone or pressing its volume buttons. The app asks permission the first time a box needs the microphone or the camera.

The full detail is in the privacy policy.

Playing comfortably

A few boxes ask the player to tilt or turn the phone, and some give short vibrations in time with a beat. They are best played sitting down, holding the phone in both hands.

Questions

If anything here is unclear, or you have a concern about a child’s use of Keyfisher, email us and a person will read it.

[email protected]